Combat is "Kingdom Come: Deliverance" can be rough in places, fun in others. In the end, it's not particularly great, nor is it exceptionally terrible. <br>Warhorse Studios

Learning to love the brutality, excitement of 'Kingdom Come: Deliverance'

“Kingdom Come” is unlike any other RPG made. While plenty of RPGs have paid lip service to realism, almost all of them eventually have veered in magic, prophecies about the Chosen One or some other such nonsense. “Deliverance” offers no such tomfoolery and replaces it with chores, learning how to read and getting your ass kicked. Constantly.

Nostalgia, pixel art perfection can’t save ‘Crossing Souls’

Fourattic’s small team clearly has a love for all things ’80s.From the pixel art that evokes video games of yore, to the low-budget Saturday morning cartoon-esque cutscenes, to the dozens of references to everything from Michael Jackson to “Ghostbusters,” “Crossing Souls” is packed with love letters to the decade that Ronald Reagan built.

‘Dragon Ball FighterZ’ goes super Saiyan

Let me take you back to the ‘90s really quick, an era where anime could pretty much only be found at Blockbuster videos and interest in Japanese cartoons was considered a hobby only for the socially inept. This was around the time I had my first exposure to the Dragon Ball franchise in the form of imported Super Famicom fighting games. These 2D brawlers were like nothing I’d seen stateside. Who were these characters with spiky blonde hair and how could throwing fireballs be as simple as pushing a button?

Underwater ‘Subnautica’ breathes new life into stale genre

Even if you can’t stomach the thought of having to juggle yet another series of food, water and health meters, “Subnautica” deserves your immediate and undivided attention. It’s not only a breath of fresh air in a stale genre, but it’s an absolutely stunning game

‘Accounting+’ is pure virtual reality fun

I’m standing in the middle of a woodsy-looking area holding a battery that I plucked from a climate-control machine in one hand and, in my other, the receiver of a corded phone attached to a pole. My attention is divided between my bosses who are yelling at me through the phone telling me that I should kill myself and a tree dwelling creature I see nearby who is cursing at me for invading his sanctuary.

Stars and Stripes’ top 10 games of 2017

Another year down, another year of amazing video game experiences. As with every year, there have been some great games and some titles that are best forgotten. This year in particular will be remembered largely for the resurgence of Nintendo, what with the company’s massively successful Switch and the exceptional critical reception of two of its flagship IPs. But 2017 was chock full of other success stories as well. Please enjoy our rundown of what we consider to be the best video games of 2017.


What’s the biggest hurdle a high-school coach faces?

Kyle Gray knows basketball. But in a crowded conference room on a sweltering July afternoon in Yakima, Wash., no one attending a clinic seemed to care about that. They wanted to know only one thing from the Edmonds Community College men’s basketball coach: How do you deal with parents?

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  • Video game holiday gift buying guide 2017

    We’ve compiled a list of some of the best games from across the most popular genres released this year. Take a look and keep this article in mind next time you’re at the store looking for a gift for that special someone. Even if that someone is you.

  • The Force is faltering with ‘Battlefront II’

    Few developers have managed to squander as much goodwill as the “Stars Wars Battlefront” team. But is the game beneath the controversy worth playing?

  • The 'Elder Scrolls V: Skyrim' is overly familiar, great on handheld Switch

    Where do you even begin to review a re-re-release of a six-year-old video game? Most of the time, the answer is simple. You don’t. You skip that release and move on to the next one, much like gamers will not normally flock to a port of such an old game.

  • ‘Call of Duty’ returns to past glory

    In promoting “Call of Duty: WWII,” Activision has touted a return to tradition. However, the latest first-person shooter makes so many bold changes to the franchise’s format that it’s quickly apparent that it’s anything but traditional — and that’s for the best.

  • USS Kidd to be featured in World of Warships game

    On Nov. 10, World of Warships will introduce the USS Kidd to its fleet of military ships. It’s creators believe if a Kidd veteran sees the gaming version, it will seem like the real thing.

  • The success of 'Super Mario Odyssey' explained

    Chances are, if you’re reading this, you’re well aware of “Super Mario Odyssey's” stellar critical reception. Game reviewers far and wide have proclaimed “Odyssey” to be one of the best games of the year - with good reason. We break down some of those reasons in this look at the game's success.

  • Former Ranger, current NFL star appears in new ‘Call of Duty’

    Barracks rooms across the world soon will be filled once more with the sounds of explosions, gunfire and cries of foul play, all indicating that another “Call of Duty” has been released into the wild. A former Army Ranger and current Pittsburgh Steeler will make an appearance in this year's "Call of Duty: WWII."

  • 'Wolfenstein II: The New Colossus' features riveting action, too many cutscenes

    It’s a strange world that we live in when a first-person shooter that features robot dogs and military bases on Venus can be relevant to today’s political landscape. Yet, the marketing for “Wolfenstein II: The New Colossus,” which featured heavily riffs on modern-day political slogans, managed to make a 35-year old game series a political touchstone among the gaming community in 2017.

  • The scares within 'The Evil Within 2' makes this a must-buy for horror fans

    The first “Evil Within” was a breath of fresh air, a truly scary, unsettling game among a sea of dull, gory action titles. The major question I had coming into “The Evil Within 2” was this: now that true horror games seem to be released monthly, would the series still hold up?

  • Orchestrate a campaign of conquest in challenging ‘Middle-earth: Shadow of War’

    Anyone familiar with “The Lord of the Rings” knows that fighting orcs is hard work, but somebody’s got to do it or the Dark Lord wins. “Middle-earth: Shadow of War” lets you take up a sword and bow to join the battle against Sauron. And it’s definitely hard work.

  • Review: South Park takes on superhero setting in 'The Fractured But Whole'

    For more than 20 years now, “South Park” has delighted fans, annoyed its detractors and – at times – outraged both in equal measure. That same combination of clever writing and childlike wonder made “South Park: The Stick of Truth” not only a fantastic South Park game, but an enjoyable experience for nonfans. The recently released follow-up, “The Fractured But Whole,” deviates from the original game in small ways, but keeps most of what worked there intact.

  • ‘Cuphead’ brings pain, gaming bliss in equal measure

    “Cuphead” is a special game that will make players want to put their controller through the wall one minute, and want to pick up the sticks and get back to it the next.


    SNES Classic packs a lot of nostalgia, gaming history in small package

    In just a couple of days, Nintendo will unleash its Super Nintendo Entertainment System Classic console on a very suspecting world. This follow-up to last year’s massively sought-after NES Classic is already selling out through pre-orders from vendors across the world.

  • 'Divinity: Original Sin II' delivers where original didn't

    I have a bit of a confession to make. I didn’t enjoy "Divinity: Original Sin." That being said, the recently released “Original Sin 2” takes everything great about the original and improves it, while cutting back on the annoyances that weighed down the original.

  • ‘Destiny 2’ improves upon original in nearly every way

    Almost everything about the original “Destiny” has been overhauled, or at least enhanced to place the focus on action.

  • Unique combat, beautifully-realized world in ‘Absolver’

    Some combinations seem so intrinsic to our lives that it catches the mind off guard when we realize somebody had to have invented them. Peanut butter and jelly. Batman and Robin. Flowers and chocolate. That realization hit me while playing Sloclap’s fantasy martial arts title “Absolver.”


    Colorful cast of character anchors explosive action in ‘Agents of Mayhem’

    Deep Silver Volition, the company behind the recently-released “Agents of Mayhem,” has an interesting track record when it comes to its most famous intellectual property. “Saints Row” began as a “Grand Theft Auto” clone that copied more than it created.

  • Balance issues bring down ‘Sudden Strike 4’

    There are two different games to be found in “Sudden Strike 4.” One that was that balanced for engaging gameplay and another that was designed with little to no thought toward player enjoyment.

  • Bloody mess, boredom to be found in ‘Redeemer’

    It has been a long while since gamers have had a truly fantastic brawler to play. It'll be a while longer, still.


    ‘Hey Pikmin’ a charming puzzler that lacks challenge, surprises

    “Hey Pikmin” is the first handheld version of the groundbreaking Nintendo series born from legendary gamesmith Shigeru Miyamoto’s love of gardening.The series’ trademark warmth and laid-back approach to gaming has remained intact. What has changed, though, is the core gameplay and, to some extent, its universal appeal.

  • Battle evil robots in ‘Nex Machina,’ a hypnotic, frenetic, highly addictive shooter

    I received my PlayStation 4 as a Christmas gift in 2013. For at least a year, until “Bloodborne” came out, my go-to game was “Resogun” a side-scrolling, spaceship shooter that was available for free to PlayStation Plus subscribers. Developed by Housemarque, Finland’s oldest video game studio, “Resogun” was a love letter to my favorite game as a little kid, “Defender” (another Christmas gift) for the Atari 2600.

  • Great puzzle of parenthood

    Some of the most popular modern fairy tales are played rather than told. Ustwo’s “Monument Valley” spun a story about a quiet princess — Ida — who worked, often alone, to restore a colorful, geometric habitat, one inspired equally by the meticulously designed illustrated architecture of M.C. Escher as well as the joy of optical illusions.

  • ‘Splatoon 2’ brings entertaining arena combat to Nintendo Switch

    Needless to say, many fans of the series have not only preordered “Splatoon 2,” but care about a review of the title about as much as my dogs care about advanced Egyptian algebra. But what about the rest of us? The gamers who have no special connection to the Splatoon series?

  • ‘RiME’: Beauty trapped in stone

    Let me preface this review by stating that “RiME” isn’t for everyone. It’s a slow, solemn puzzle platformer that requires a lot of patience. If you aren’t a fan of the genre, you won’t be able to extract the full experience that the game has to offer. Additionally, among the top questions asked in relation to “RiME” is whether or not it’s worth purchasing on the Nintendo Switch.

  • review

    ‘The Sexy Brutale,’ in the shadows of murder

    Cavalier Game Studios and Tequila Works have joined together to bring us “The Sexy Brutale,” a delightful murder mystery that features stylish cartoon violence. You’ll relive the same day where the guests at the casino mansion (The Sexy Brutale) are murdered by the staff in a “Groundhog’s Day” sort of fashion.

  • Deceptively difficult duels await fighters in ‘Arms’

    “Arms,” Nintendo’s most recent addition to its growing Switch library, is a bright, colorful brawler that is sure to be high on many a child’s summer gaming wish list. Be warned: it's bright aesthetic hides a difficult challenge.

  • Tekken 7: fighting bears while wearing silly hats has never been better

    It has been a banner year for fighting game enthusiasts. The recently released “Injustice 2,” the mobile version of “Skullgirls” and the final form of “Street Fighter II” are all currently vying for fighting fans’ attentions. So where does Namco’s “Tekken 7” sit among this pile of fighters? Right near the very top.

  • Q&A

    The newest dystopian setting in one of gaming’s top franchises: Rural America

    Ubisoft announced May 26 that its upcoming video game, "Far Cry 5," will set the series in the United States for the first time. The story pits a player’s band of Heartland resistance fighters against a charismatic doomsday cult leader who kidnaps townspeople all while proclaiming a love of freedom, faith and firearms (not necessarily in that order).

  • 'Fire Emblem Echoes: Shadows of Valentia' an engaging trip through series history

    "Fire Emblem Echoes: Shadows of Valentia's" mixture of whimsical anime tropes, deadly serious strategic roleplaying and delightfully frustrating difficulty captures the essence of the series and offers a great starting point for "Fire Emblem" newcomers.

  • Limitless content, satisfying fisticuffs mark stellar 'Injustice 2'

    For many years, the fighting game genre was pretty clearly defined by two distinct philosophies. On one hand, there was the anime-based, fluid “Street Fighter” and its clones. On the other, much bloodier hand, there was the motion-captured grit of “Mortal Kombat” and its acolytes.

  • Build the neighborhood of your dreams in gorgeous, involved "Block’hood"

    “Block’hood” diverts from the classic “SimCity” mold in ways that allow the game to forge its own identity, while still having enough old-school flair to satiate fans of the city builder genre.


    Prey: a surprising, pleasant shock to the system

    It’s difficult to talk about “Prey” without talking about its predecessors. No, I’m not talking about the forgettable 2006 title that is technically the first game in this iteration’s series. I’m instead referring to games like “Half-Life” and “System Shock,” games that this “Prey” resembles more than just a little.

  • review

    ‘What Remains of Edith Finch’: A high-water mark of narrative video game design

    If you’re curious to see how far narrative-driven games have come in the past few years, “What Remains of Edith Finch” is an excellent starting point.

  • Players battle aliens, machines for existential gains in ‘Nier: Automata’

    “Nier: Automata” is a game that refuses to settle for what you expect. Yoko Taro, creator of “Drakengard” and its spinoff “Nier,” has gained a reputation for his unique approach to game design. I’d venture to call him the video game industry equivalent of a mad scientist. The first “Nier” was such a shock to the system that it took a while before it started getting the praise it really deserved. It was a title that mixed emotional depth with off-the-wall design to create something strangely beautiful. Somehow the mad scientist has managed to capture that lightning in a bottle yet again.

  • ‘Disney Afternoon Collection’ a mostly enjoyable trip down memory lane

    The original Nintendo Entertainment System is remembered as perhaps the greatest console to ever grace video gaming. However, its library is chock full of games that weren’t very good in the first place and certainly haven’t aged well.

  • ‘Persona 5’ an exciting mix of anime-style storytelling, old-school JRPG gameplay

    “Final Fantasy XV” might have gotten the headlines, but for aficionados of Japanese role-playing games, “Persona 5” is the better game.

  • The weird, wonderful world of Torment: Tides of Numenera

    The games that rise above the fray must have some unique angle in order to distance themselves from their peers. And when it comes to unique, there is no other title that better embodies that concept than inXile’s “Torment: Tides of Numenera.”

  • Review

    ‘Ghost Recon: Wildlands’ offers solid co-op fun despite technical flaws

    “Ghost Recon: Wildlands” includes elements from the “The Division” and “Rainbow Six” and it offers the wide-open world packed with interesting people, locations and missions of “Far Cry.” But it seems that the only thing that comes from previous editions of “Ghost Recon” is the name.


    'The Legend of Zelda: Breath of the Wild' captures spirit of the best in series history

    The Nintendo Switch, which launches worldwide this week, will get a tremendous boost thanks to “The Legend of Zelda: Breath of the Wild” a game that will, without a doubt, be regarded as an instant classic.

  • ‘For Honor’ fighting mechanics bring new vigor to medieval battlefield

    If you’ve ever wondered whether a Viking could defeat a samurai, you might like “For Honor.”

  • Nintendo Switch: a game changer

    As the name implies, Nintendo’s Switch is good at changing things up.

  • 'Apocalypse Now:' The most unlikely video game Kickstarter around

    The Vietnam War has set the stage for many classic war movies, chief among them Stanley Kubrick’s “Full Metal Jacket” and Francis Ford Coppola’s magnum opus, “Apocalypse Now.”

  • ‘Gravity Rush 2’ a gorgeously animated, exuberant game

    “Gravity Rush 2” is a sugary-sweet conglomeration of the best of Japanese geek culture. Sharply animated and brilliantly colored, the game has the look of an anime film and tells much of its story through comic-book panels. It’s the first title I’ve played on the PS4 that has something of the madcap flair of “Bayonetta 2,” which leads me to think that cosplayers will be all over it.

  • ‘Super Mario Run’ a fun and faithful platformer

    For more than 30 years, Mario has faithfully collected coins, saved princesses and fixed sinks. Oh, and his empire brought gaming from the arcades into our living rooms and did as much as any other franchise to ensure it stayed there.

  • Part two

    Holiday season gaming wrap-up: action games

    Guns, explosions and violence are the focus of the second part of Stars and look at the past year in video games. Read on for our picks for the top action games of 2016.

  • Part One

    Merry Christmas to all, and to all a great game: a holiday gaming wrap-up

    This weekend is Christmas, as any of you poor saps working retail or standing duty on Dec. 25 are overly aware. As such, many gamers, their hands tightly clenching new controllers, will be looking for new games to match.

  • Players have waited nearly a decade for ‘The Last Guardian, but can it live up to the hype?

    It’s been a rough year for some video-game lovers. There have been some notable titles this year that didn’t live up to their sky-high expectations. Several high-profile games including “Tom Clancy’s The Division,” “Mirror’s Edge: Catalyst” and “Call of Duty: Infinite Warfare” made headlines for failing to meet player ideals.

  • 'Watch_Dogs 2' creates a hacktivist heaven

    The developers of “Watch_Dogs 2” depict hackers as digital Robin Hoods taking from the rich to help the poor.

  • ‘COD: Infinite Warfare’ features robust multiplayer modes and compelling single-player experience

    Campaigns in the “Call of Duty” series can often be distilled down to a series of set pieces, cliched villains, telegraphed twists, and ridiculous monologues punctuated with excessive explosions. In “Infinite Warfare,” you still get some of all that, but if you’re not careful you might also find yourself shedding a solitary tear for the brave soldiers and their sacrifices in the brutal war against the Settlement Defense Front. While the characters are cut right from archetypal cloth, real empathetic weight seeps through the story from beginning to end.

  • ‘Dishonored 2’ delivers 2 heroes for a double dose of action

    Intrigue and betrayal again stalk the rat-infested streets of Dunwall. And once again, a shadowy avenger must find a way to reclaim honor and the imperial throne.

  • ‘Mafia 3’ tackles racism and war, topics most mass entertainment steers clear of

    “Mafia 3” is an imperfect game that’s more interesting than any number of conventionally polished creations. It’s the rare AAA title that seems to have funneled more resources into its characters than its gameplay.

  • Man and machine are comrades in combat in ‘Titanfall 2’

    One of the least appreciated games of 2014 was “Titanfall,” a sci-fi shooter that mixed fast-paced infantry action with giant combat robots.

  • Beyond the trenches: ‘Battlefield 1’ offers panoramic view of a world at war

    World War I evokes thoughts of a grinding stalemate where weary solders huddle in trenches that stretch across a cratered landscape. Those who stick their heads over the top are more likely to catch a bullet than a glimpse of the muddy desolation beyond. It certainly doesn’t seem like fertile ground for a “Battlefield” game.

  • Players enjoy nearly unlimited freedom and locale in ‘Forza Horizon 3,’ the series’ best game yet

    Microsoft took a risk with its “Forza Horizon” series back in 2012, which brought the series’ iconic driving mechanics to an open-world setting. The series originated in Colorado, then went international when the Horizon festival found itself in Southern France and Northern Italy.

  • Unrivaled gameplay, presentation and game modes make ‘NBA 2K17’ a must-play for all sports fans

    Elite NBA players enjoy the 24/7 spotlight of national television, lucrative endorsement deals, and even occasional crossovers into Hollywood. But underneath this veneer of the charmed life are thousands of hours spent in gyms perfecting shooting strokes, honing dribbling moves, and sculpting physiques to withstand the rigors of an 82-game season. For better and worse, “NBA 2K17’s” popular MyCareer mode looks past the glitz and the glamour to focus on the practical side of being a professional athlete.

  • ‘Headlander’ an interesting combination of boisterously odd and chill

    Every so often, a game comes along that reminds me of how boisterously odd the medium can be.Double Fine Productions' zany artistry of its visual department. The team’s latest creation, “Headlander,” makes perfect sense for the publishing arm of the Adult Swim brand. It trades on the ironic nostalgia for the entertainment of an earlier era.

  • 'Deus Ex: Mankind Divided' wins some, loses some

    “Deus Ex: Mankind Divided” is futuristic science fiction, but the message it delivers stems from today’s societal problems. Police shoot unarmed innocents, extremist groups unleash acts of terror, and communities are torn apart by segregation. The story explores these issues thoroughly and makes a clear statement about the threat posed by totalitarianism, but the delivery is often heavy-handed and overstated. In establishing its vision of an oppressed world, the player is treated like a hard drive for extensive downloads of backstory and lore — so much so that I had to make notes just to keep track of all of the shadow organizations, acronyms, and shady government officials. The game made me think about my world, which is clearly the intent, but I never felt a strong connection to the game or the role protagonist Adam Jensen plays within it. Eidos Montreal attempts to disguise hot-button issues as speculative fiction, but sacrifices an interesting story to hammer home its messaging.

  • Record-setting Tokyo Game Show focuses on virtual-reality titles

    Virtual reality remains front and center at Tokyo Game Show 2016.

  • Virtual reality, AI expected to grab Tokyo Game Show spotlight

    This weekend’s Tokyo Game Show is expected to be the largest in the popular video-gaming convention’s 20-year history.

  • 'Madden 17' not perfect, but there's plenty to like

    The perfect game doesn’t exist in the NFL or in any given rendition of Madden. Even so, “Madden 17” has a lot to enjoy. As they do every year, developers EA Tiburon concentrate on a set of new features, fixes, and points of emphasis to varying degrees of success. Not all the bases are covered, but this is still a team win that Madden gamers can appreciate on some level.

  • Four indie games worth checking out

    A decade ago, summer was a dead zone for video games. Publishers ignored the season while preparing to launch of their big-budget fall releases.

  • ‘Song of the Deep’ anchored down

    “Song of the Deep” can’t seem to get out of its own way. While the small-scale project from Insomniac — and debut of GameStop’s new publishing wing, GameTrust — has glimmers of greatness, it constantly feels just slightly off in ways that could have been easily adjusted for a more pleasant experience. There’s a sweet heart buried inside this game, but its unpolished moments obscure it.

  • 'Crush Your Enemies' -- as fun as real time strategy games get

    Vile Monarch’s “Crush Your Enemies” is a real-time strategy game that does away with everything you think you know about RTS titles. Long game times that leave you in desperation when you realize you made a big mistake early on? Nope. Confusing in-game mechanics that take hours to master? Not at all. “Crush Your Enemies” takes everything you love about real time strategy and synthesizes it so you absorb it in much smaller doses, but still have a rewarding experience.

  • ‘No Man’s Sky': Action-adventure game shoots for the moon, but lands in a crater

    The first few hours of Hello Games’ “No Man’s Sky” are among this year’s best video gaming moments. The rest of the game is among the year’s biggest disappointments. This dichotomy is in the very DNA of what is ultimately an ambitious, but flawed, experiment.

  • review

    ‘Abzu’ game creator goes underwater for his latest adventure

    “Abzu” draws liberally from the motifs of Matt Nava’s “Flower” and “Journey.” Similar to “Flower,” it is a hymn to ecology, to bringing things into a more vibrant state of being. And like “Journey,” it gives the sense of a spiritual pilgrimage amongst consecrated spaces. In fact, the word “abzu” traces its origin back to the ancient people of Sumer — the earliest known urban dwellers — who believed that the abzu were the primal waters between earth and the underworld.

  • ‘I Am Setsuna’ an enjoyable throwback to classic JRPGs

    Traditional Japanese role-playing games have been less prevalent in recent years. The Tokyo RPG Factory, a subsidiary of Square Enix, hoped to correct that imbalance when it began work on “I Am Setsuna” in 2014. This charming little adventure was designed from the ground up to be a purposeful throwback to classic JRPGs.

  • ‘Fallout Shelter’ the best free-to-play game in the entire wasteland

    Bethesda recently ported “Fallout Shelter” to the PC as part of the launch of its Steam-like game-delivery client. Enough has changed in the game since its launch that we felt it worth taking another look at what “Fallout Shelter” has to offer on the PC.

  • Not-so-horrible bosses: ‘Furi’s’ beautiful art and interesting ideas are somewhat undermined by lack of story

    “Furi” has all the trappings of a Japanese-inspired mythical tale. At its center is a powerful, mysterious hero accompanied by a strange character offering sage wisdom as the hero combats several powerful enemies, sort of like the trials of Hercules. Set against a beautifully designed ethereal world popping with color and vibrancy, it’s evocative and dreamlike, with a distant purpose swirling among its many parts.

  • The non-gamer’s guide to playing Pokemon Go

    Pokemon Go is a full-blown phenomenon, with millions of downloads and excitement only growing. If you’re completely mystified by how this game actually works, here are some basics to get you out there and catching Pokemon in no time.

  • 'Zero Time Dilemma': A mind-bending adventure through a maze of death

    The “Zero Escape” series has earned a reputation for inflicting mental anguish on players, combining the torturous mind games of “Saw” with “Choose Your Own Adventure” books to create an experience that puts players through the wringer. They are strange games that tackle complex theories about the paranormal and time travel, and refuse to break them down for easy understanding, but the challenge and peculiarities have attracted a cult following. “Zero Time Dilemma,” the third entry, retains those two key pillars while also serving as a more inviting and standalone title thanks to its focus on characters and its impressive non-linear structure.

  • ‘Lego Star Wars: The Force Awakens’ has just enough comedy to get you by

    At this point, most sane humans have had enough of “Star Wars: The Force Awakens,” but big corporations like Lego and Warner Bros. think you want more BB-8, Rey and the whole intergalactic gang. Much more. So with no less than 13 promotional trailers targeting kids and families on YouTube, the onslaught of “Lego Star Wars: The Force Awakens” has begun.

  • Few moments of joy can be found in an otherwise frustrating 'Mighty No. 9'

    When Keiji Inafune, one of creators of the legendary gaming franchise “Mega Man,” turned to Kickstarter to fund its next title, fans responded in droves. Gamers donated more than $4 million to see “Mighty No. 9” brought to life. What $4 million apparently can’t buy, much to the dismay of the game’s backers, is a guarantee the resulting product will be any good.

  • Geralt’s last adventure is one of his best in ‘Witcher 3: Wild Hunt -- Blood and Wine’

    “The Witcher” series is one of my all-time favorite video game trilogies, and it was with great sadness that I went into “Blood and Wine.” I wasn’t sad because I thought the expansion would be terrible, quite the opposite in fact; I was sad because this means we’ve come to the end of Geralt’s storyline.

  • Miniature war gaming is big with history buffs

    There are no video screens, no virtual bloodshed. Instead, tiny soldiers made of metal or plastic take their strategic posts on elaborate tabletop terrains fashioned by hand with faux foliage, model tanks, submarines and outposts.

  • Cracked but not broken: ‘Mirror’s Edge Catalyst’ entertains despite dull setting, bland characters

    It’s been eight years since Faith Connors glided along the rooftops as a runner carrying sensitive information in “Mirror’s Edge.” In that time, Faith appears to have refined her moves and learned some new tricks, but not quite enough to make a true winner out of “Mirror’s Edge Catalyst.”

  • 'Overwatch' a highly-rated, addictive team-based shooter

    Blizzard Entertainment doesn’t make many games, but whenever it releases one, everybody takes notice. The California studio is behind some of the industry’s most legendary and enduring entries.

  • 'Battleborn' mashup of styles doesn't quite come together

    Under the shadow of terms like mashup lies the understanding that spirited things can happen when once-separated elements are knotted together. When the union is a happy one, new genres can spring forth. (Funk is a good example.) But when a matchup is less than ideal, the results can be akin to a dry elevator pitch. Alas, “Battleborn,” the new game from Gearbox Software, slots into this category.

  • ‘Doom’ a triumphant return to the classic first-person shooter

    The recently released “Doom” soft reboot is not only a return to form for one of the pioneers of the first-person shooter genre, but a return to a way of designing a game that has long been missing from AAA gaming.

  • 'Uncharted' concludes streak of excellence in fine form with 'A Thief's End'

    As Naughty Dog planned to end its smash hit series with “Uncharted 4: A Thief’s End,” the studio’s creative minds were faced with a seemingly impossible task. How, after four games, could they wrap up the story of Nathan Drake and his treasure-hunting exploits without disappointing millions of fans?

  • 'Space Invaders,’ 'Grand Theft Auto III’ now hall of fame games

    A video game that allowed players to zap marching aliens with dot lasers and another that gave them flamethrowers and put them in the driver’s seat in a violent 3-D world are among six games inducted into the World Video Game Hall of Fame.

  • 'Dark Souls III' gets the genre right

    In the seven years since “Demon’s Souls” arose from nowhere and redefined a genre, numerous clones, offshoots and copycats have come to market. The recently released “Dark Souls III” is a primer on how those developers got it so wrong, and how FromSoftware continues to get it oh so right.

  • ‘Quantum Break’: An interesting sci-fi game let down by its live-action series tie-in

    Binge culture is a thing, as are blockbuster video games that wrangle countless hours of people’s time. Given this configuration, it’s clear why an enterprising group of people would angle to bring the two formats closer together, which is what Remedy Entertainment has done with “Quantum Break.” The end product is a carefully plotted sci-fi game and an underwhelming live-action series.

  • ‘MLB The Show’ keeps players coming back year after year

    “MLB The Show” was a game series before some current baseball stars could walk, premiering in 1997 as “MLB 98,” yet more people bought the game last year than ever before.

  • ‘Hitman’ Episode 1 a great foundation for the action-adventure stealth series

    Instead of releasing its latest “Hitman” as a self-contained box game, Danish developer IO Interactive has taken a different tack. It has made “Hitman” an episodic project.

  • ‘Stardew Valley’ brings together the best indie genre has to offer

    There is something almost undefinable about “Stardew Valley.” This labor of love by lone-wolf developer ConcernedApe, much like “Harvest Moon” before it, is simple to explain. It’s a farming simulator that borrows from other genres to pad the crop growing and pig farming. But that description can’t really capture the essence of the experience.

  • ‘Zelda: Twilight Princess’ even better in high-def remaster

    Video games are excellent at occupying our time, but it’s rare for them to keep us company. They are designed to feed obsession, swallowing hundreds of hours in minute-long increments in an effort to reach some unreachable point of mastery. It’s rare for a game to feel like a comfort one can dip into for a few moments of companionship.

  • video game review

    ‘Firewatch’ explores adult themes against backdrop of the Wyoming wilderness

    Games have grown beyond their infancy, moved past their childhood and are now, finally, taking steps to grow into adulthood. “Firewatch” is the most recent addition to video gaming’s slow expanse into adult storytelling. In this first-person adventure title by indie supergroup Campo Santo, themes such as isolation, relationships — both permanent and transient — and the nature of responsibility are broached.

  • ‘Far Cry Primal’ is a rock-solid trip to the Stone Age

    In “Far Cry Primal,” you’ll face extinction in a world where you’re just as likely to be the hunted as they are the hunter.

  • Beautiful ‘Witness’ leaves something to be desired

    What does a puzzle game look like when the safety nets are removed? Famed indie developer Jonathan Blow created “The Witness” in what seems to be a direct response to that question.

  • High-definition remaster of ‘Resident Evil Zero’ a bloody good time

    Capcom’s “Resident Evil” might be one of the most convoluted game franchises ever. The series, famous for its esoteric puzzles, atmospheric world and utterly nonsensical storyline, has generated more remakes, releases and spinoffs than any other franchise I can recall. Take, for instance, “Resident Evil Zero.”

  • Unique storyteller dungeon crawler NOOZh launches on Kickstarter

    There are quite a few game ideas floating around on crowdfunding sites, most of which simple do not deserve attention. Kickstarter and similar sites are choked with half-baked ideas, scams and pie-in-the-sky projects that have less likelihood of coming to fruition than “Half-Life 3.” But there are exceptions. Take, for instance, “NOOzh,” by Argentinian developers Wannabe.

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