Thousands flock to Tokyo Game Show
September 24, 2007
TOKYO — Tens of thousands of video game fans swarmed the 2007 Tokyo Game Show exhibition halls, as the show opened its doors Saturday morning to the general public for the first time this week.
As soon as the doors opened, throngs of people poured into the Makuhari Messe convention center, creating massive lines at all the popular booths.
The line for the playable demo of “Metal Gear Solid 4: Guns of the Patriots” which had been about a 40-minute wait during the two previous days of the show, suddenly became a 210-minute wait.
Some fans dived straight into the madness of the lines and crowds. Others, including Senior Airman Robert Hopkins, from Yokota Air Base’s 374th Communication Squadron, chose to take their time before committing to a several-hour wait.
“Right now, I’m just looking around to see which lines are worth waiting for,” he said.
“Inside is still better than the lines outside to get in,” added Airman 1st Class Jeff Perry, from the 374th Medical Support Squadron.
Both airmen came to the show as part of a trip organized by members of the Computer Users Group of Yokota.
Perry said he was hoping to find out more, and maybe even play several next-generation shooters such as “Unreal Tournament 3.”
While many came to view the latest and greatest in video games, others were just there to have fun.
“We’re really just here to check out the atmosphere of the convention,” said Pete Browning, who is visiting from Orlando, Fla., with his girlfriend, Veronique Conus.
Both avid video gamers, Conus said they timed the trip to coincide with when the Tokyo Game Show was taking place.
“It’s crazy here, I don’t think I’ve ever been to an event this size that everyone moved so orderly,” she said. “They could never hold an event like this in the States.”
Dress-up timeOne group of attendees that always stands out at gaming conventions are the cosplayers, fans who make and wear costumes of their favorite characters.
Twenty-five-year-old “Shinagawa Kinshina,” the name he goes by when he dresses up, was dressed as Link from “The Legend of Zelda.” He said the Tokyo Game Show and comic conventions are the only time he gets to dress up in his favorite character.
“I love every aspect of Link,” he said. “I only dress up as him. He’s the only one I like.”
Near the Square Enix booth, a group of four Japanese women were dressed as characters from the game, “Kingdom Hearts II.”
“We came to get information on the newest game,” said “Himekoji,” who was dressed up as the character, “Kairi.”
Square Enix announced on Friday that it will be releasing three new games in the “Kingdom Hearts” series: “Kingdom Hearts: 358/2 Days” for the Nintendo DS, “Kingdom Hearts: Birth by Sleep” for the PSP, and “Kingdom Hearts: Coded” for mobile phones.
Dressing up for these events is not just about having fun. There is a great commitment for some.
“Tora,” who dressed as Shin Getter 1 from “Super Robot Wars,” spent a year making the robot outfit he wore Saturday.
“I spend time at home making the costumes,” he said.
He said that he has been into cosplay for more than 10 years and attends an average of three such events a year.
Australian “Vel,” who was dressed as Axel from “Kingdom Hearts II,” explained the appeal of cosplay.
“It’s a great way to express love for a game,” she said. “Way better than just sending in fan mail telling a company how much you like the game and having it just end up on a pile with millions of other letters. It’s also a lot of fun.”
Stars and Stripes reporter Hana Kusumoto contributed to this story.
COMING SOON‘Wii Love Golf’ One of my first games on the original Nintendo Entertainment System was “Golf at Pebble Beach,” which tooksix months to really figure out how to play.
That is not the case with Capcom’s “Wii Love Golf” — a great golfing game for players of any age.
Children, grandparents and those in between should be able to learn this cute, cartoon-style game in very little time.
The swing is measured by a chart at the bottom of the screen. Players hold the “A” button while slowly moving the controller back to their indicated mark and then swing forward to hit the ball.
The tone of the game is light and forgiving, so gamers should not feel too bad if they end up in the rough.
During the demo I played at the Tokyo Game Show, I practiced my hooks and slices as I watched my ball soar off course a few times while still managing to squeak away with a double bogey.
This is not a “grip it and rip it” game. It’s casual, fun and light years ahead of “Golf at Pebble Beach.”
“Wii Love Golf” is scheduled to be released sometime in 2008.
— Bryce S. Dubee
‘NiGHTS: Journey of Dreams’ In late 2007, gamers once again will get the chance to enter the world of Nightopia, when “NiGHTS: Journey of Dreams” is released for the Nintendo Wii.
The sequel to one of my favorite games from Sega Saturn, I happily stood in an hourlong line for a chance to try game developer Sonic Team’s latest creation.
The controls are simple and smooth, and do not rely heavily on the Wiimote’s motion-sensing capabilities. Instead, the player navigates the character through the three-dimensional world by using the control stick on the nunchuk attachment. Gameplay is very similar to the original game in both feel and presentation, with the bright colors and graphics Sonic Team is known for.
Rumors have been circling recently that the game will be delayed until next year, though I’m keeping my fingers crossed and my Wiimote nearby in hopes that it releases on schedule.
— Christopher B. Stoltz
‘Resident Evil: Umbrella Chronicles’ One Wii game I have looked forward to was Capcom’s “Resident Evil: Umbrella Chronicles,” a first-person shooter playable with the new “Zapper” controller.
I’m a big fan of the “Resident Evil” series and never tire of fighting off the undead masses.
Sadly, after playing an RE demo at the Tokyo Game Show, I felt just that: tired, lethargic and a little bored.
While the game does make good use of the Wii’s motion-sensing features, including using the nunchuk as a knife for close quarters fighting, the rest of the game seemed slow.
Operating on a rail-based system, the screen chugged along as I picked off zombies that eased towards me at a dreadfully slow and predictable pace.
It felt a lot like an older version in the “House of the Dead” series, rather than “Resident Evil.”
Resident Evil: Umbrella Chronicles is scheduled for release on Nov. 13, 2007.
— Christopher B. Stoltz