Raving Rabbids: Travel in Time: A tamer time
January 7, 2011
Spitting in others’ drinks. Flatulence-powered flight. Slapping off-key singers. Plucking worms from teeth. Ubisoft’s “Raving Rabbids” games delivered the kind of goofy fun that helped make the new-fangled Wii a hit a few years ago.
However, with each new generation, the rabbitlike creatures have become more domesticated. The latest edition — “Raving Rabbids: Travel in Time” — offers relatively harmless antics with relatively standard game play.
In the E-rated party game from Ubisoft, the Rabbids invade a museum and travel through time with the help of different artworks and a magical washing machine. Up to four players can join the action as the Rabbids visit dinosaurs, ancient Egyptians, knights and astronauts, among many others.
During their travels, players participate in five basic activities: bouncing, running, flying, shooting and “hooking” — an activity that’s similar to fishing and requires the Wii MotionPlus attachment for your controller. The results involve such activities as shooting boulders in the Old West, angling for prehistoric fish or racing through a medieval landscape. And the halls of the museum offer a few additional activities, such as taking a Rabbid-oriented quiz and waving your arms to a dance beat. However, few of the adventures offer the orneriness — or crazy fun — of the earlier Rabbid games.
Most of the controls are pretty predictable. You maneuver your character using the nunchuck, aim at the screen to shoot or waggle your arms to fly. It’s all stuff that you’ve done countless times in other Wii games. While it’s a lot of fun in a party setting, it doesn’t go very far in solo play.
Overall, “Travel in Time” feels a bit shallow, tame and familiar. Those looking for a little more might want to pop one of the earlier versions into the Wii.