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Wii fans don’t have much choice when it comes to shooters. Developers tend to lean toward the more-powerful consoles when delivering games that feature rampaging hordes of aliens, zombies or Nazis.

Fortunately, some companies have figured out that games designed for the old PlayStation 2 and Xbox work quite well on the Wii and that a few tweaks can bring them in line with its motion-sensitive controls. The most recent of these games is "Brothers in Arms: Double Time," an M-rated game developed by Gearbox for Ubisoft.

"Double Time" is actually a two-disc rerelease of the "Brothers in Arms: Road to Hill 30" and "Earned in Blood," which were originally released in 2005. Both follow the actions of paratroops from the 101st Airborne Division as they battle German soldiers in Normandy during World War II. You play as Matt Baker in "Road to Hill 30" and as "Red" Hartsock in "Earned in Blood." The two occasionally bump into each other as their stories intertwine during the 31 levels of play.

The "Brothers in Arms" series offers a combination of first-person and squad-based action. Combat generally involves sending your squadmates to a position where they can pin down the foe with their fire. You then sneak around the enemy’s flank and pick him off.

My biggest gripe about the game is that there’s usually only one way to flank an enemy. All you have to do is find the right path and aim fast and aim well and victory is assured.

Another problem is that both games stutter — an especially irritating glitch when you’re taking aim at a foe.

These factors serve as reminders of just how far video games have come in the past three years. Comparing it to "Brothers in Arms: Hell’s Highway" — which came out for the Xbox 360 and PlayStation 3 at about the same time — reveals huge leaps in rending, animation, artificial intelligence and game physics.

But, while the graphics might stutter and look a little blocky — even by Wii standards — the game play is quite good and the stories are as solid as ever.

The traditional button-based commands have been reworked for the Wii. Viewing, aiming and squad commands are handled by pointing the Wii remote and pressing a button. Melee combat, tossing grenades and rallying your squad are handled through gestures — although I found that using buttons was more efficient for grenade attacks. Other actions are handled by pressing buttons.

Overall, the controls work very well. In fact, the squad commands seemed a bit more accurate in this game than in the brand-new "Hell’s Highway."

The game earns its M rating through copious blood, frequent swearing and an intense story line. It’s not the typical family-oriented title for the Wii.

While "Double Time" definitely has an "old time" feel, it also offers solid game play and should satisfy gamers looking for a good squad-based shooter for the Wii.

On the Web: http://brothersinarmsgame.uk.ubi.com/doubletime/

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