‘Game & Wario’

The absolute disinterest for anything resembling normal game presentation and storytelling has been the endearing trait of the Wario titles of the past ten years, and in the handful of minigames I saw of “Game & Wario,” it fully follows this approach.

In one game (these are longer events than the ‘micro’ games made popular in “Wario Ware” titles), I was flicking arrows at an approaching horde of miniature Warios using the GamePad’s touch screen, held vertically. When they got too close, they’d “jump” onto the touch screen itself, starting a game of whack-a-mole.

In another game, I was a thief on a busy street. Observers in the room had to guess which of the hundred Miis on the screen was actually me, going around and stealing fruit from various street corners. In another instance, everybody had to help me use the GamePad as a sort of camera. I was on assignment as a reporter and had to nab photos of various criminals hiding in a live-action “Where’s Waldo” set. There was a lot to do, and every game was very different from the last. Bonus points for finding a way to incorporate players who don’t need Wiimotes to get in on the action.

Takeaway: This might be the most promising of all minigame titles headed to the WiiU at launch.

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