Subscribe
An animated character rides a red-and-brown-striped animated dragon.

In Monster Hunter Stories 3: Twisted Reflection, players still collect creatures called Monsties. Riding the Pokémon-like creatures also gives players more powerful attacks.  (Capcom/TNS)

Slowly but surely, Monster Hunter Stories has established itself as more than just a spinoff of Capcom’s famed action role-playing game. It has gone from a small project on the Nintendo 3DS to an ambitious Japanese RPG on the Nintendo Switch that punched above its weight.

Now in its third iteration, Monster Hunter Stories 3: Twisted Reflection is the franchise’s coming-out party. The entry is launching across multiple systems for the first time, and it’s taking a different approach to the story.

Executive producer Ryozo Tsujimoto said previous entries focused on newbie and growing riders, reflecting a series in its infancy. That changed in Twisted Reflection, he said, as the team wanted “to depict more of an elite rider” and illustrate a more fleshed-out world.

Three video game characters seemingly pose as one has a glowing blue light on the back of its hand.

Players take on the role of a prince or princess in Monster Hunter 3: Twisted Reflection. They have to protect the environment and defend their kingdom. (Capcom/TNS)

A new role for a new game

That’s why players are thrown into the role of royalty as the prince or princess of the Kingdom of Azuria (depending on the character creation). As a member of the Crown, players are also the captain of the Rangers, who ride Monsties and are environmental stewards.

The group protects the kingdom against a strange phenomenon called the “Crystal Encroachment,” which is slowly seeping into the land. It has wreaked havoc on the neighboring nation Vermeil, and it has heightened tensions between them. There are a lot of politics compared to previous games, which focused on a simple save-the-world plot.

Similarly to previous entries, players ride Monsties, which are essentially Pokémon-like creatures. They also do battle with enemies in turn-based combat, and like in the main Monster Hunter games, once players defeat the targets, they carve their parts so they can be used for weapons and armor.

Several animated characters stand in front of a dragon-like green creature in a meadow.

Players have to save endangered species such as a Rathian in Monster Hunter Stories 3: Twisted Reflection. (Capcom/TNS)

Evolving combat

The turn-based combat has a rock-paper-scissor foundation. Players choose an attack that’s focused on power, speed or technique. Over the years, Monster Hunter Stories’ system has evolved: letting players choose which weapon to use and what parts to attack. Players can also pick more powerful skill attacks. The Kinship Gauge was also added, which builds up over a fight, and when that fills up, players can ride their Monsties for more powerful attacks.

In Twisted Reflection, the team introduced a stamina bar for skills, so players are free to use them without worrying about draining the Kinship Gauge as in the previous entry. Monsties also have their own stamina bar, which they use for their own skills. Interestingly enough, players can also build up their Kinship Gauge to higher levels. Players can also choose to damage a monster to eliminate its Wyvernsoul Gauge to open it up to more attacks.

Although it may sound complicated, and it sometimes is, it only takes a few hours until it becomes second nature and players learn the attack patterns of monsters and what attacks they tend to use.

A reddish-brown baby dragon roars.

When players release Monsties that they raise back to the wild through the new Habitat Restoration, new mutations are introduced. (Capcom/TNS)

The environmental component

The other part of Twisted Reflection is collecting Monsties in the wild just like in Pokémon, and Capcom streamlined this element so there’s less sneaking but still the same tension. Players will still rifle through nests for potent eggs, and risk a fight with monsters guarding them. They’ll build up a huge collection of Monsties with different genes and stats, but the developers said they built a release valve this time around.

Because players are Rangers, they work toward helping the environment, and they do that by releasing Monsties they raise back into the wild through the Habitat Restoration menu. The more creatures players release, the higher the rating in the environment, and if players restore enough of the monsters to the habitat, they have a chance to trigger mutants or other rare subspecies in the field. Some of them will have dual elements. It’s an aspect of the game that diverges from the main series and establishes Twisted Reflection as its own thing.

The Habitat Restoration concept raises the question of whether players can hunt certain Monsties into extinction. The developers said that’s not possible.

What players can do is hunt for invasive species such as Yian Garuga. These are incredibly powerful creatures, and they take some work to overpower so that they retreat. Once players do that, they can head into their dens and steal incredibly powerful Monstie eggs.

The other major challenge is Feral creatures, which have been infected with crystals. They have unusual attack patterns and conditions that players have to figure out and adapt to. It makes battles more difficult and forces players to think on their feet as they look for openings to attack.

It’s just another way that Twisted Reflection differentiates itself from Monster Hunter and establishes itself as a JRPG that can surprise and innovate as much as the main series games.

Platforms: Nintendo Switch 2, PlayStation 5, PC and Xbox Series X and Series S.

Online: monsterhunter.com/stories3/en-us

Sign Up for Daily Headlines

Sign up to receive a daily email of today's top military news stories from Stars and Stripes and top news outlets from around the world.

Sign Up Now