Geralt’s last adventure is one of his best in ‘Witcher 3: Wild Hunt -- Blood and Wine’

By JOSH HAWKINS | Game Informer Magazine | Published: June 24, 2016

“The Witcher” series is one of my all-time favorite video game trilogies, and it was with great sadness that I went into “Blood and Wine.” I wasn’t sad because I thought the expansion would be terrible, quite the opposite in fact; I was sad because this means we’ve come to the end of Geralt’s storyline. Though he may be a brutal, emotionless, monster-slaying machine, he’s also one of the most interesting characters I’ve ever had the pleasure of playing as in a video game. Thankfully, CD Projekt Red has not disappointed, and Geralt’s final adventure is one of his most intriguing and exciting yet.

I was also very fond of “The Witcher 3: Wild Hunt,” and the expansion, “Hearts of Stone.”


A whole new world

The story begins like any; it’s another day in the war-torn Northern Realms, and Geralt’s out looking for work. The notice boards have never let him down before, so we ride into a village and check out the notice pinned to the board. One happens to catch his eye, so he scoops it up and heads to meet up with the men who left it behind. What follows is a quick reminder of just how brutal the Northern Realms can be. It’s a good way to introduce the upcoming story, because it helps to remind players of where they’re coming from, which makes Toussaint’s reveal that much more intriguing. It isn’t long before Geralt and his old friends are headed off to the land of love and wine.

Toussaint is more than just another addition to the base game’s world. The people there, the land surrounding their cities, and even the dialogue used is vastly different from the rough and broken dialogue of the Northern Realms. Honor, valor, compassion and virtue are important in this new land, and that’s painfully clear from Geralt’s first encounter in the land. After a brief fight with a monster, Geralt gets straight to work. A beast has been killing in the land, and its newest victim has just been found on the bank of a nearby river.

It doesn’t take long to get back into the swing of things. Geralt’s Witcher Sense is still an essential tool that you’ll be making use of quite a lot, and it works as well as could be expected. Alongside the main questline, there are plenty of optional quests to complete, including several new Scavenger Hunts, which feature some new Witcher armor pieces. Many of the quests are intriguing, spilling out their own little stories as they did in the base game and the ‘Hearts of Stone’ expansion.


A daring new enemy

One of “Blood and Wine’s” biggest draws is the addition of more than 20 new enemies to face off against. Many of these enemies are just new types of old enemies; however, they offer new challenges for the Witcher to face. Their designs are interesting, and while I often found myself struggling to take on some of the new enemies, it wasn’t that hard to take them down after a few tries. The main questline’s enemy is also very intriguing, and all throughout the experience I found myself wishing I could learn more about the beast that I had been sent to destroy.

Of course, like any good “Witcher” tale, choice is a vital part of the story, and your own choices can often determine who and what become your enemies. This is still the case in “Blood and Wine,” and I often found myself having to think for several moments before coming to a decision on some of the things that I was faced with. It’s a feeling that I haven’t experienced with many other games, and I believe it’s a vital part of what makes the “Witcher” series feel so alive.


‘The Witcher’ redesigned

Another big part of this expansion is the newly designed user interface. CD Projekt Red has completely redesigned the game’s inventory system, making it much easier to use and explore. Items are now broken up by categories, and the equipment section is more clearly defined than it was in previous versions of the game. It’s something that many felt the game sorely needed. I was one such person, and it’s great to see so much love put into the game’s systems so long after release.

Armor dyes have also made their way into this new world, as colorful attire is a big component of the Toussaint lifestyle. These dyes can only be used on “Witcher” gear, however, which means those of you who enjoy wearing the frillier attire used by Non-Player Characters, might find yourselves a bit disappointed in the system. Like anything, dyes can be purchased or crafted, but you’re going to need to find the diagrams and recipes before you can create them yourself. It’s a nice new addition that really helps you personalize the Witcher gear that you find throughout the world, and it works easily enough without being overly complicated.

One of my favorite things about “Blood and Wine” is the main storyline’s ending. After you’ve completed the story, CD Projekt Red brings everything to a close. This means your decisions throughout the base game’s main storyline are important, and they play into one of the moments you come across as you finish up the final bit of the expansion’s main quest. It’s a nice touch to really help things feel connected, and to further hit home the impact that your choices have on the game world as a whole.

Overall, “Blood and Wine” is an excellent addition to the “Witcher 3” universe. The new enemies, redesigned UI and exceptionally well-crafted new land to explore are all pluses in my book. The main questline introduced for the expansion is intriguing, and gives much more insight into the world that Geralt has spent his life adventuring through. In the final moments, CDPR brings everything together to really help the player’s impact on the world feel more real, and it’s something that very few developers have ever managed to really accomplish.

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