Slot machines pay MWR
bills, but some
worry about effects on servicemembersBy Jeremy Kirk
Seoul bureau chief
YONGSAN
GARRISON Staff Sgt. Miguel Childress stood at a video slot machine at the Dragon
Hill Hotel recently, trying his luck at matching three symbols for a payoff.
Childress,
with the U.N. Command Security Battalion at Camp Bonifas, said he doesnt play the
slots very often, even though there are a few machines at his camp. He doesnt have
the time, he says.
Childress,
who spent about $30 at the machine, said, "I dont see anything wrong with it as
long as you control it and it doesnt control you."
But
questions have risen about whether the U.S. military should be involved in the gambling
business. Some believe gambling hurts servicemembers.
The
machines revenue funds morale, welfare and recreation programs on bases, building
projects and community activities. More than half of the machines are run by the Army.
About $75
million came from some 4,300 Army-run slot machines worldwide for fiscal 2000, said Peter
F. Isaacs, chief operating officer for the U.S. Army Community and Family Support Center,
which the program falls under.
Congress
has asked the Defense Department to review its gambling program and investigate how slot
machines affect servicemembers finances. The report is due to Congress by May.
Rep. Roscoe
Bartlett, R-Md., is on the personnel subcommittee of the House Armed Services Committee
and helped initiate the review.
"For
some people, I think [gambling] is an addiction and it goes beyond discretionary
spending," Bartlett said. "Were concerned whether or not the monies that
you get from this are adequate to justify the negative influence on our personnel."
Gamblings
DOD roots
Its
not the first time slot machines have come under scrutiny.
Slot and
video poker machines have been in overseas MWR clubs since the 1970s, Isaacs said. The
machines are spread among U.S. military bases in the Pacific and Europe, but some
countries prohibit on-base gambling. Gambling has been banned from domestic bases and on
territories such as Guam and Puerto Rico since 1965.
Isaacs, a
lieutenant colonel who retired in 1987, spent most of his military career working with
MWR. He remembers the Vietnam-era days when the slot machine program was plagued by fraud.
The
mechanical machines used then could be jimmied with a coat hanger to pay out, and players
could use magnets to align winning symbols, Isaacs said.
And the old
machines didnt track how many coins came in or how many coins went out.
Soldiers
were accused of stealing from machines, and in the early 1970s, a few officers and
noncommissioned officers were court-martialed for improprieties.
Congress
eventually told the four services to get the program under control. In 1972, the Army
decided to get rid of its machines, Isaacs said.
But in the
late 1970s, commanders in Europe found they didnt have money to repair MWR
facilities. They wanted to find out how they could generate nonappropriated funds
not taxpayer money to fix them, Isaacs said.
The options
considered were to raise prices on MWR activities such as bowling and golf, or to restart
the slot machine program.
Now,
stricter controls guard against fraud and theft.
The manager
of a club has keys to the machines and the cash collection person has one, but both keys
must be put in together to open the machines. "No one person ever has access to a
machine," Isaacs said.
A third
person observes the counting process. Todays electronic machines also count coins
coming in and out, and machines note when their front door has been opened.
Show
me the money
The Army
machines return in winnings 93.5 percent of the money put into them. The remaining 6.5
percent is kept by MWR.
The 1,500
electronic slot and video poker machines in South Korea generated more revenue than those
in any other country that allows U.S. forces to have on-base gambling.
Of the $75
million in Army revenues for fiscal 2000, $50.8 million came from South Korea, Isaacs
said. Since the $50.8 million figure represents the 6.5 percent MWR keeps, that means
gamblers in one year put more than $750 million into the machines in South Korea.
"Thats
a function of machine density," Isaacs said. "We have more facilities in Korea.
Every little installation has something."
In Germany
where most U.S. forces are stationed in Europe there are more people but
fewer MWR facilities. The Army has 2,100 machines throughout Europe that generated $22
million for MWR, Isaacs said.
One hundred
machines on mainland Japan made $2 million in fiscal 2000. On Okinawa, where the Army runs
the gambling program for the Marines for a share of the revenue, 600 Marine machines made
$20 million, Isaacs said.
The Navy
has 1,300 machines worldwide. In fiscal year 1999, the machines took in $13.8 million in
revenues.
Repeated
requests to the Air Force Services Agency in San Antonio for revenue figures were not
answered.
Where
the money goes
For every
$100 taken out of a machine, $10 goes immediately to the facility and $20 is taken by MWR
to pay the cost of running the slot machine program.
Of the
remaining $70, 40 percent, or $28, goes to the Army Morale Welfare Fund. Four-star
generals determine how the fund will be spent on construction and equipment projects
around the world, Isaacs said.
The
remaining money $42 in this example would go to the major command where it
was generated. The command then determines how it will be spent, Isaacs said.
In South
Korea, the money is put into the 8th Army MWR single fund, managed by the 8th Army MWR
executive committee and board of directors.
The fund
money is used to replace equipment in MWR facilities and minor construction projects. Some
is spent to subsidize the 8th Army Cable TV program, which provides free basic service to
soldiers living on post.
The NAF
Major Construction program also uses the fund. In South Korea, 14 new projects are under
way, including construction of guest houses at Camps Casey and Walker, two multipurpose
fields at Yongsan Garrison and Camp Humphreys and a new club at Camp Casey.
Sometimes
the fund is used to offset shortages of appropriated funds essentially tax dollars
to keep up programs for soldiers, according to MWR.
The slot
machine program "is an important revenue source because it represents approximately
20 percent of the funding for [8th Army] MWR programs in fiscal year 2000," said
Robert Schoffman, chief of resource management for 8th Army MWR.
In South
Korea, many of the MWR facilities have deteriorated, and the gambling revenue has been
important to help repair or renovate facilities, Schoffman said.
"This
is important, as the quality of life of [8th Army] soldiers has not been kept on par with
the rest of the Army," Schoffman said.
Navy
projects that have utilized the gambling revenue include a swimming pool at the New Sanno
Hotel in Tokyo, three tour buses at Sasebo Naval Base, Japan, and cottages and campers on
Okinawa.
"Slot
machine revenue helps sustain MWR programs at overseas locations where there are few
off-base recreational opportunities," according to a statement released by the Navy
MWR headquarters in Millington, Tenn. "It would be inappropriate to speculate on the
potential effect of a DOD policy change regarding gambling on Navy-wide MWR
programs."
Gambling
troops
Opponents
and some supporters of the gambling program say some people are vulnerable to addiction.
The overriding question is whether this pitfall outweighs the benefit for MWR programs,
Bartlett said.
"I
think that there is questionable judgment in funding moral, welfare and recreation
programs with sin tax," Bartlett said. "I hope that this [DOD] study will kind
of define the dimensions of this problem."
Bartlett
said hes heard of young servicemembers getting into financial trouble with the
gambling machines. He views his role as a surrogate parent for young people in the
military.
The Defense
Department, he said, should watch what young people are exposed to. "I doubt if
parents would turn their children loose in Atlantic City," he said.
But Defense
Department studies show that few soldiers ever develop a serious addiction to gambling,
Isaacs said. Most view it, he said, as its intended to be viewed: entertainment.
"We
are convinced, and the data supports us, that the overwhelming majority of our customers
view this as an alternative recreation source," Isaacs said.
"Unfortunately, there are people who suffer from what is called pathological gambling
disorder."
People who
have a pathological gambling disorder cant control the urge to gamble despite severe
personal and financial consequences, according to a 1999 congressionally commissioned
study. It was the first federal review of gambling since 1976.
Between 2.5
million and 3.2 million adults in the United States fit the definition of pathological
gamblers, according to the study.
"The
vast majority of Americans either gamble recreationally and experience no measurable side
effect
or choose not to gamble at all," the study said. "Regrettably,
some of them gamble in ways that harm themselves, their families and their
communities."
In 1998,
the Defense Department studied gambling as part of a health survey. They asked
servicemembers eight questions.
A positive
answer to any question meant a servicemember had experienced a gambling problem, and
positive answers to three or more meant the person likely had a pathological gambling
problem.
It found
that 2.2 percent of servicemembers experienced three gambling-related problems.
Getting
help
There was a
Gamblers Anonymous chapter at Yongsan Garrison as recently as two years ago, but the
program is no longer active. Servicemembers can get individual help at the 121st Hospital.
Staff Sgt.
Michael Zeller, noncommisioned officer in charge for the psychiatry department at the
hospital, said no one has been referred for a gambling problem in the three months
hes worked there.
Sometimes
the command will refer people who have check-bouncing problems, and a couple cases have
been gambling-related, he said.
While there
is not an official organization for problem gamblers, Misawa Air Bases hospital in
northern Japan offers a program.
"Gambling
is a behavioral problem," said Tech. Sgt. John Rhodes of Misawas 35th Medical
Group Health Flight. "We attempt to help people get a handle on these behavioral
problems
and overcome their gambling."
Staff
social workers, a psychiatrist and psychologist can offer tips and tools to kick a
gambling problem, Rhodes said.
Iwakuni
Marine Corps Air Station, Japan, doesnt have Gamblers Anonymous but does have
counselors available, said Sgt. Michael Wiener, base spokesman. In two years at Iwakuni,
financial counselor Teri Lovely hasnt seen anyone seek counseling for gambling
problems.
Officials
at Camp Zamas Health Clinic in Japan said they would refer people to Behavioral
Health Services.
Servicemembers
and civilians interviewed by Stars and Stripes said they viewed the machines as occasional
recreation. Some had heard of people who had difficulty controlling their gambling, but
none said the gambling program was a problem.
One sailor
at Yongsan, who didnt want to be identified, said he worked with the slot machine
program when stationed in England. He remembered one servicemember who would show up early
at a facility ready to gamble.
"I saw
him frequently because he always wanted money," the sailor said.
The
servicemember later got counseling.
Petty
Officer George Byard said there likely are rare cases of problem gamblers in the military,
and he doesnt know anyone with trouble.
"I
think the people that just use it for recreation outweigh the people who use it as a bad
habit," said Byard, stationed at Yongsan.
Everett
Miles, a retired command sergeant major, knew soldiers years ago who had gambling problems
when he was in the Army. But now, he said, soldiers have more off-post entertainment
opportunities.
"I see
it being more entertainment than anything else," he said, "but you always have
some people who are going to take it to extreme."
Wayne
Specht, Greg Tyler and Fred Knapp contributed to this story.
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